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iPhone Will Test Cellular Customer Loyalty

Some analysts say that AT&T is attempting to use the iPhone to radically change the loyalties of cellular subscribers.

David Haskin, Computerworld

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High Stakes

While AT&T's competitors are trying to be nonchalant, the stakes are unquestionably high for all operators, including for AT&T itself. Working with Apple to develop iPhone is so resource-intensive that the project required approval by AT&T's board, executives acknowledged in January when iPhone was announced. Board approval for introducing a cell phone is unheard of in the cellular industry.

That puts a lot of pressure on AT&T to successfully sell a lot of iPhones and to use the device to attract new customers. Verizon Wireless obviously didn't think it was worth the gamble, claiming it turned down the opportunity to sell the iPhone because Apple was asking so much that selling the device was not a sound business decision.

Then, there's the real issue behind loyalty: money. A cadre of new and loyal customers would mean a lot of new, ongoing revenue to AT&T and a corresponding loss of customers by AT&T's competitors. In the jargon of the cellular industry, AT&T is trying to use iPhone to create churn among its competitors' subscribers and minimize churn for itself, said Derek Kerton, principal of The Kerton Group, a telecommunications consultancy. Churn refers to a subscriber leaving one cellular operator and signing on with another.

"So far, there haven't been many phones or devices or content that can churn a customer from one carrier to another," Kerton said. "Nobody ever left [cellular operator] X because Y had a 50 Cent ringtone and X didn't. The reason that Verizon and Sprint may be scared is that, at this point, iPhone might actually be the product that can churn a customer."

Interestingly, however, some of that churn may not translate directly into sales of iPhones, said Tole Hart, a research director for Gartner Inc.

"The iPhone will have a halo effect that will bring people into the [AT&T] store," Hart said. "It makes AT&T a cool brand." But that doesn't necessarily mean that those new customers will fork over $500 for an iPhone, Hart said. Once they're attracted to the AT&T brand, they could just as easily buy other, less expensive models, Hart noted.

The Music Business

Yet another reason AT&T's competitors should be concerned, Kerton said, is the carriers expect to make a lot of money selling music but haven't yet succeeded. IPhone could give Cingular a leg up in the potentially lucrative mobile music market, he said.

"The concept of a mobile iPhone demolishes Sprint's and Verizon's concept of an online music store," he said. "When they started [selling music], people asked, what does Verizon or Sprint offer that Apple didn't? The answer was mobility. You could get a song [while mobile] when iPod couldn't."

But, Kerton stressed, at $2.50 a tune, the cellular operators charged too much compared to 99 cents charged by iTunes. At those lower prices, people were perfectly happy to download music to their PC, then "sideload" it to their iPod, Kerton noted.

"Sideloading was firmly established as cheap and easy," Kerton said. "Spend $2.50 for a download? There was no way. Apple and the iPod made [sideloading] brain-dead simple."

With sideloading well-accepted by digital music users, iPhone's inability to download music over-the-air won't hurt it much and will help AT&T gain revenue from music, Kerton said. In particular, that revenue will come from selling data plans to iPhone users, he said.

Despite these challenges, Verizon and Sprint should be able to compete against AT&T and iPhone, particularly given iPhone's steep initial price, Kerton said.

"[Sprint and Verizon] will have to accept sideloading and they'll have to pressure their phone vendors to produce mobile music phones with a lot of the functionality of iPhone," Kerton said. "The good news for them is that, to prevent churn, they don't have to be quite as good [as iPhone]. But they can't be too far behind, either."

Computerworld
For more enterprise computing news, visit Computerworld. Story copyright © 2007 Computerworld Inc. All rights reserved.

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