You'll spend a remarkable amount of time just reading journal and codex (think encyclopedia) entries about people, places, and creatures (like the one in this shot) as a kind of game-within-a-game reward for chatting up NPCs or clicking on random objects and computer stations. For all the lovely optional background detail, though, it's a great example of where Mass Effect violates its own grammar by telling instead of showing. Since when did reading flat scrolling text become its own gameplay mechanics? It's even more disappointing when you're scanning non-interactive planets that amount to little more than blocks of descriptive text. It all makes Mass Effect's universe feel more like something into which BioWare simply poured its design docs for a pencil and paper RPG, where the descriptions might have actually mattered.
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Mass Effect: Xbox 360 Game Doesn't Live Up to its Hype
Beautifully rendered with an above-average plot, Bioware's new sci-fi epic for the Xbox 360 still turns out to be a disappointingly overhyped encore to Microsoft's main holiday act in gaming, Halo 3.
A Lexical Jungle
The Fate of Everything Depends on . . . Your Chitchat Skills?
Released Too Soon?
Less Shoot-'Em-Up, More Interactive Cinema
Just Imagine the Whiteboard Dialogue Trees
Roam (and Jump) If You Want To
The Character of Its Convictions
A Modicum of Class and Talent
AI Stands for Artificially Inept
Watered-Down Tactical Shooter?
A Lexical Jungle
Gracefully Cinematic
A Reasonable Range of Alien Antics
Booty Clog Up
Evolution or Devolution?
Bottom Line: Overhyped
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