The Scoop: Space Siege; By: Gas Powered Games; From: Sega; For: PC; Rating: Teen; ETA: August 19
Info: Action role-playing reaches for the stars in Chris Taylor's stab at working the action-twitchy Dungeon Siege franchise over with an ethics-driven body-augmentation angle. Shoot your way around a colony ship under siege from aliens, with help from a robotic sidekick.
Matt: Chris Taylor's Dungeon Siege games are kind of cool for the first couple hours--then the novelty wears off, and you might as well be slogging through a lawn-mowing simulation. Space Siege tries to ditch that rap by adding cybernetic upgrades with a moral twist: You get the "pure" ending only if you emerge at the finale more human than machine. In other words, keep your bionic fetish on a leash if you want to win the game's goody-two-shoes award.
Darren: I think they licked the whole monotonous button-clicking, but in all seriousness I have a different concern with Space Siege--the controls. If you're trying to build an action game with an action-role-playing game's engine, you run the risk of slowing down the game or making it tougher to control. If that's been dealt with, great, and Taylor could have a winner on his hands.
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