Too Human's problems can be summed up as lack of balance. Take the game's five starter classes. Each one is formulated around tactical abilities, broken into offensive or defensive and long- or short-range roles. In theory, you can play the game with any of these. But in practice, you have to pick the Bio Engineer, because he's the only one capable of regenerating health. Everyone else depends on health packs dropped by enemies (aka "blind luck"). Pick the tech- and demolitions-oriented Commando or the close-combat Berserker, for instance, and your most accomplished ability becomes "die like a pro."
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