Too Human's problems can be summed up as lack of balance. Take the game's five starter classes. Each one is formulated around tactical abilities, broken into offensive or defensive and long- or short-range roles. In theory, you can play the game with any of these. But in practice, you have to pick the Bio Engineer, because he's the only one capable of regenerating health. Everyone else depends on health packs dropped by enemies (aka "blind luck"). Pick the tech- and demolitions-oriented Commando or the close-combat Berserker, for instance, and your most accomplished ability becomes "die like a pro."
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Too Human: This Game Based on Norse Mythology Has Feet of Clay
Bottom line on this action role-playing game for the Xbox 360? It's a mediocre mash-em-up.
I Could Use Some More Health Packs Here, Fellas. Fellas?
With My Hammer, I Dub Thee 'Toast'
Who's Who in Too Human?
Do Not Feed the Trolls, but Think Nothing of Riding Them
I Could Use Some More Health Packs Here, Fellas. Fellas?
There Can Be Only One
Wow, That's Got to Hurt!
Well, There Goes Half the Squad for the 123rd Time
Talk to the Superheated Plasma-Gun, Not to the Hand
Pop Goes the Top
Hammer Time
Smarter Than the Average Camera
Bottom Line: My, What Long and Spindly Fingers You Have!
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