Talk about a nonevent: Early on, Baldur is offered the choice of either keeping his human attributes or enhancing himself cybernetically (ergo the game's title). Up until this point, each time you gain a level, you spend points on a skill tree that has three branches (these can be reset at any time for a nominal fee). Once you commit to the man or machine choice, however, a new skill screen appears, offering either more-sophisticated human-derived combos or cybernetic abilities that increase your battle damage. But that's it--no story branching, no broader purposing, no clue about what bullet points in the game's marketing materials like "balance your sense of duty and honor...perhaps even sacrificing your humanity in the process" are referring to. "Go ahead, sacrifice your humanity," says the game, shrugging. So much for narrative consequences.
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Too Human: This Game Based on Norse Mythology Has Feet of Clay
Bottom line on this action role-playing game for the Xbox 360? It's a mediocre mash-em-up.
There Can Be Only One
With My Hammer, I Dub Thee 'Toast'
Who's Who in Too Human?
Do Not Feed the Trolls, but Think Nothing of Riding Them
I Could Use Some More Health Packs Here, Fellas. Fellas?
There Can Be Only One
Wow, That's Got to Hurt!
Well, There Goes Half the Squad for the 123rd Time
Talk to the Superheated Plasma-Gun, Not to the Hand
Pop Goes the Top
Hammer Time
Smarter Than the Average Camera
Bottom Line: My, What Long and Spindly Fingers You Have!
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