Cribbing from massive multiplayer online games like Blizzard's World of Warcraft, Too Human employs conventions such as colorized loot to signify item value; buffs or improvements (styled as "rune charms" here) for swords, hammers, guns, rifles, and various kinds of armor; cosmetic options to colorize your kit; and blueprints that let you forge some of the game's most powerful items. The level-up and inventory interface is well designed and attention grabbing, even if the rest of the game isn't.
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Too Human: This Game Based on Norse Mythology Has Feet of Clay
Bottom line on this action role-playing game for the Xbox 360? It's a mediocre mash-em-up.
Talk to the Superheated Plasma-Gun, Not to the Hand
With My Hammer, I Dub Thee 'Toast'
Who's Who in Too Human?
Do Not Feed the Trolls, but Think Nothing of Riding Them
I Could Use Some More Health Packs Here, Fellas. Fellas?
There Can Be Only One
Wow, That's Got to Hurt!
Well, There Goes Half the Squad for the 123rd Time
Talk to the Superheated Plasma-Gun, Not to the Hand
Pop Goes the Top
Hammer Time
Smarter Than the Average Camera
Bottom Line: My, What Long and Spindly Fingers You Have!
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