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Too Human: This Game Based on Norse Mythology Has Feet of Clay

Bottom line on this action role-playing game for the Xbox 360? It's a mediocre mash-em-up.

Matt Peckham, PC World

Too Human: Tedious and Out of Balance

Too Human's story is a lumbering, clanging muddle, a clumsy collision of canned dialogue and confusing narrative. On a planet (Earth?) populated by cybergods modeled after the Aesir of Norse mythology, myth meets mech. At first it seems like a riff on Roger Zelazny's Hugo-winning 1967 sci-fi novel Lord of Light, about the perils of fabricated divinity. Unfortunately, the only thing Too Human--the first chapter in a proposed trilogy by director Denis Dyack--explores in depth are the pitfalls of tedious melodrama.

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