Too Human's story is a lumbering, clanging muddle, a clumsy collision of canned dialogue and confusing narrative. On a planet (Earth?) populated by cybergods modeled after the Aesir of Norse mythology, myth meets mech. At first it seems like a riff on Roger Zelazny's Hugo-winning 1967 sci-fi novel Lord of Light, about the perils of fabricated divinity. Unfortunately, the only thing Too Human--the first chapter in a proposed trilogy by director Denis Dyack--explores in depth are the pitfalls of tedious melodrama.
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Too Human: This Game Based on Norse Mythology Has Feet of Clay
Bottom line on this action role-playing game for the Xbox 360? It's a mediocre mash-em-up.
Too Human: Tedious and Out of Balance
With My Hammer, I Dub Thee 'Toast'
Who's Who in Too Human?
Do Not Feed the Trolls, but Think Nothing of Riding Them
I Could Use Some More Health Packs Here, Fellas. Fellas?
There Can Be Only One
Wow, That's Got to Hurt!
Well, There Goes Half the Squad for the 123rd Time
Talk to the Superheated Plasma-Gun, Not to the Hand
Pop Goes the Top
Hammer Time
Smarter Than the Average Camera
Bottom Line: My, What Long and Spindly Fingers You Have!
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