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Spore, The Year's Most Anticipated PC Game

From the team headed by Will Wright, creators of The Sims, comes Maxis's next wild burst of imagination, Spore. It's a game, it's a toy, and it's the most intriguing computer gaming experience to come along in years.

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We All Live in a Yellow Sub-Tank-Marine

Where other games provide all of the widgets up front but give you little or no say in their function, Spore's Civilization Stage invites you to participate in the design process for buildings and vehicles from the get-go.

"Build your own," says the game before you're even out of your city's gate--not because it's lazy but because design gurus like Will Wright want you to help decide how the toy factory's toys will look. And why not? The builder is outstandingly easy to work with, and the experience that you gain in the other Creators prepares you for this moment. The result: You're simply laboring with additional options, not more-complex ones.

If you don't feel up to devoting an hour or two to lingering over color patterns and tuning speed-to-health ratios or proper tail-fin placement, you don't have to. Spore wisely offers players the option of grabbing anything submitted by anyone to its central database and instantly wield it as their own.

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