Simple as the Cell Stage sounds, Spore uses it to establish crucial design principles that carry through to future stages. These include a progress bar at the bottom of the screen, the sophisticated but tremendously intuitive 3D creation tool, the radar and "current mission" displays (which keep you grounded when you tire of puttering around), and the way that dying gently whisks you back to a safe point without loss of points or abilities.
It's a clever way to introduce players of all stripes to concepts like "gene toolkits" and "inherited traits" without mentioning any of that stuff by name. All you have to do is steer, eat, and either avoid predators or become one yourself.
Cameras
Camcorders
Cell Phones
Components
Desktops
HDTV
Home Theater
GPS
Laptops
Monitors
MP3 Players
Networking &
Printers
Storage























