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Spore, The Year's Most Anticipated PC Game

From the team headed by Will Wright, creators of The Sims, comes Maxis's next wild burst of imagination, Spore. It's a game, it's a toy, and it's the most intriguing computer gaming experience to come along in years.

Matt Peckham, PC World

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In the Creature Stage, you climb (or slither) onto land and survey the local landscape, meeting other creatures and struggling to earn DNA by either cultivating relationships or driving opponents to extinction.

Occasionally a UFO putters in and beams up some of the natives, the rest of whom squeal and scatter in terror (an ominous reminder that the game extends far beyond your little slice of the cosmos). Aside from exploring the landscape by skittering, hopping, or flying around, at this stage you have to set your stance to "social" and sing a few tunes or to "combat" and chomp a bunch of critters. Then you invoke the Creature Creator by calling a mate to share your blossoming little terrestrial.

It's cute enough on the surface, but since you essentially do the same thing over and over, it would become monotonous if the stage didn't end so quickly. And that's another of Spore's banner design principles: Just when something begins to grow tedious, the game resets your curiosity meter by radically switching gears.

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