Do as I Do, Not as I Say, and Maybe We Can Be Friends
The Cell and Creature Stages constitute Spore's textbook flirtation with Darwinian (or Lamarckian, anyway) evolution, compressing eons into minutes and allowing you to make radical morphological changes to your species before slowing down the clock and arresting your physical development. At the same time, Spore tracks whether you've been naughty or nice by building in "consequence" abilities that affect your species at future stages.
Play benevolently and you'll gain the power to soothe nearby creatures or to launch fireworks that temporarily improve social relationships. Play predatorily, and you'll earn the ability to intimidate those around you with sounds and fire bombs.
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