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Spore, The Year's Most Anticipated PC Game

From the team headed by Will Wright, creators of The Sims, comes Maxis's next wild burst of imagination, Spore. It's a game, it's a toy, and it's the most intriguing computer gaming experience to come along in years.

Matt Peckham, PC World

Epic Creatures Stomp Tribes to Smithereens 7 of 14

Sandwiched awkwardly between the Creature and Civilization Stages is the Tribal Stage, which is both Spore's cutest phase and its least-necessary one. Here you'll assemble squadrons of combatants or musicians in tiny villages and build a handful of structures to repeat what you did in the Creature Stage on a nominally broader scale.

The Creature Creator morphs into an outfitting tool here and lets you drop head and body gear onto your tribal chieftain to boost your tribe's social and combat ratings slightly. Given the impossibly broad array of creature configurations, it would be silly to expect form-fitting skirts and fanny packs, but the ornaments available in the editor fit so awkwardly that they may dissuade some game players from using them at all--a vanity glitch that clashes with earlier, more integral design choices.

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