Rock Band vs. Guitar Hero, Round 2

The latest Guitar Hero offers many new features, but you have a couple of big questions to answer before taking the stage: Do you invest $180 dollars to form a Rock Band, or do you spend 190 bucks to go on a World Tour? Which game offers the better selection of songs? Which has the better instruments? We had a jam session with Activision Blizzard's newest gig, so we can give you a detailed, hands-on breakdown of what you'd get for your money and how it compares to Rock Band 2.
The Gear
Used to be, you had to own more plastic toy guitars than Eddie Van Halen's kid to play all of the music games out there. But those days are gone: Guitar Hero peripherals still work in Rock Band; and Rock Band controllers now work in Guitar Hero. I tested peripherals back-and-forth between the two games--and they all worked as advertised. That interoperability raises a big question: Which game offers the better controllers?
Guitar Hero World Tour: Adding drums to a game called Guitar Hero? That's the big, obvious change. A six-drum kit, consisting of a kick-pedal, three toms and two high hats is the headline grabber. But it looks as though GHWT is running into a few technical difficulties with the first units out the gate. According to reports, the drum pad sensitivity is off--a problem that, hopefully, a good support policy can help solve. I'm a fan of the pressure-sensitive pads and cymbals, though I wonder how long the kit will last if I start acting like Animal from the Muppets. And anyone who has played drums for real will find it a little disorienting to have the crash cymbal positioned in the middle of the note chart while playing. My first instinct is to bash something toward the far right.
The Guitar Hero axes are definitely more toylike, thanks to distinct colored buttons and an obnoxiously audible click with every note. The bonus, I guess, is that you can pull off an unplugged acoustic set. On the plus side, I really like the addition of a series of slide-guitar-like buttons toward the bottom of the neck. It adds a new dimension to guitar riffs as you slide and tap your way through songs.
Interestingly the new Guitar Hero game can detect the presence of a Rock Band controller and adjust the buttons accordingly (since the RB guitar has fewer features and the RB drums have fewer pads).
The Set Lists
An head-to-head critique of the two games' set lists would be highly subjective (though I could make a pretty strong case that GHWT's inclusion of "Beat It" is prima facie evidence of distinctly un-rock-god-like tendencies.) You can find a complete set list for all Rock Band games on the associated Web site, and similarly you can check guitarhero.com for that game's songs. Some tracks, such as from the Foo Fighters, appear in both series, while battle lines are drawn with exclusive offerings by other musical acts. Missing something? You can always buy more tunes retroactively at the games' online "stores."

Guitar Hero World Tour: Guitar Hero is still working out some of the kinks--which is to say, songs you bought in previous GH games don't carry over here. There are some popular song choices, but not nearly as many up front. However, GHWT trumps all in user content. Rock Band may be iTunes-ish, but Guitar Hero follows a YouTube model that invites players to record original tracks in Recording Studio mode and upload them for sharing with the community. Then, users download and rate submitted songs. The potential for this feature is fantastic--limited only by what people produce. Me? I'm waiting for someone to re-create Chocolate Rain.








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