The Scoop: Sins of a Solar Empire. Genre: Real-Time Strategy; by: Ironclad; from: Stardock; for: Windows; rating: Teen.
Info: Skipper jumbo fleets of "capital" ships and their fighters as one of three interstellar factions in the world's first real-time "eXplore, eXpand, eXploit and eXterminate" strategy game.
Make a real-time strategy game too complex, and you might as well juggle hankies in a hurricane. Sins of a Solar Empire, which calls itself an "RT4X" game--real-time "eXplore, eXpand, eXploit and eXterminate," the latter a form of hyper-complex turn-based gaming--sounds even harder on paper. Explore and conquer planets in a vast 3D galaxy bustling with planets, asteroids, comets, and stars. Build elaborate fleets out of tactically manipulable ships with unique, upgradable attributes. Sail those fleets around spinning planets circled by gravity pools, guarding against hostile incursions by rival factions or pirates. Do that on half-a-dozen planets simultaneously, thanks to a brilliantly intuitive interface, in real time.
In Sins, capital ships bristling with lasers and their fighter-squad retinues glide majestically through space, more or less the way they do in an episode of Battlestar Galactica. No silly stuff or cartoon physics. When battles occur, they take minutes--not seconds--to resolve, as reinforcements pulse in and windows of respite open for shields to recharge. Ships the size of the starship Enterprise never skim around like water bugs or pull off barrel rolls like cosmic Red Barons.
Note: For another recent slide show on games, see Matt Peckham and Darren Gladstone's "The 15 Coolest Games of Fall 2008."
Besides Matt's PC World's Game On blog, Darren Gladstone's weekly Casual Friday blog frequently covers games.
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