The Scoop: World of Goo. Genre: Puzzle; by: 2D Boy; from: 2D Boy; for: Linux, Mac OS X, Wii, Windows; rating: Everyone.
Info: Two guys (really, just two guys) cobbled together a game in which you build bridges, towers, and all sorts of wild lattice-like contraptions to shuttle bubbling balls of goo from one side of a level to another.
Sometimes the best things come in messy, mucky packages. World of Goo is such a game, divided into five chapters with levels that strut pulsing, bobbing graphics and music that's Beetlejuice meets Last of the Mohicans. You start each level with a wobbly structural nub teeming with tiny balls of goo and an exit-point pipe at the other side that you have to build over (or up, or down) to. Pluck dangling goo balls and reposition them to fashion joint extensions that gradually take the form of wobbly Tinker Toy trellises. Repeat until you've reached the pipe at the other end, which sucks up whatever goo bits are left over.
As you advance, the game throws new ideas at you: Windmills that threaten your trellises, daring escapes from gurgling stomachs, sleeping goos that have to be woken, enormous goos you have to fit into tiny pipes, explosive and reusable goos, even some goos that are stickier than others.
What's it all about? Building as efficiently as possible. The less goo used for struts, the more goo balls the pipe can hoover up. The more goo in the pipe, the taller your "World of Goo Corporation" tower grows, a tower that if you're playing competitively, is visible to anyone else playing the game.
Next: Call of Duty--World at War
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