The annual Game Developer's Conference isn't about pomp and circumstance--it's about people banding together once a year and attempting to fit all their oversize brains into a single convention center. They sit on panels discussing distributed gaming possibilities, cloud computing, game physics...and, yeah, they occasionally stumble upon a booth that has Rock Band blaring or Street Fighters fighting.
Consider this a quick-hit list of some of the things that happened at this year's GDC, as well as my editor's-eye view of the oddities I encountered on and off the show floor during the 2009 conference in San Francisco. Read on for some of the big news and what to make of the cool gaming possibilities on the horizon for 2009. Not enough here? Don't forget to check out our sister site GamePro.com's extensive GDC coverage. It's easily digestible, and it collects all the stories in one convenient hub.


















