Future Controller Wars: Natal vs PS3
It's official: Motion control sensors are the future of gaming. Microsoft wowed the world this week at E3, with a demonstration of Project Natal, a full-body motion control system for the Xbox 360. Not to be outdone, just one day later at E3, Sony demonstrated its own next-generation motion controller for the PlayStation 3. Sony's controller is a wireless, microphone-shaped device with several buttons and a glowing sphere on the top. The motion controller's sphere is tracked by the PS3's PlayStation Eye camera, and, based on Sony's demo, the controller looks like it can be used in almost any gaming genre.
Sony representatives said at E3 the company believes "some experiences still need buttons," and so it developed a controller that looks more advanced than Nintendo Wii's motion controllers, but stopped short of going completely device-free like Microsoft. Sony also used live demos for a variety of gaming scenarios, while Microsoft's live presentation included more basic gaming situations.
But if these motion control systems from Microsoft and Sony end up working in the real world as they were presented at E3, what would that gaming experience be like?
With that in mind here is my totally theoretical imagining of what gaming with the Xbox 360's Natal and the PS3's motion controller might be like in the real world if they worked with any type of game imaginable.
Sports: Madden NFL

Project Natal: Project Natal is not only a body-motion sensing device, but also has voice control built into its functionality. During Microsoft's E3 demo, the company said you would be able to call out plays in football games. So imagine standing in front of the TV in a quarterback crouch, the roar of the Xbox 360 crowd ringing in your ears as you scream, "Red 35, Blue 22, hut, hut, hut!" Taking advantage of Natal's 3D motion control sensing, you run back, leap over that Mac truck headed straight for you, run forward a bit, pull back your arm and toss the perfect spiral to Randy Moss who takes the ball to the end zone for a touchdown. Pure magic.
Theoretical Winner: Project Natal. If Natal works as promised, then the Xbox 360 football experience would be far as close as you can get to the real thing without a holodeck. The downside is you'll lack the tactile sense of having something in your hands as you throw.
Fighting Games: Street Fighter

PS3 Controller: Blanka is coming at you again, and you block his first attack and fight back with two controllers in you hand. You hit a button combination to do a flying kick and that sends Blanka reeling back for a moment. He's coming again, so you hit another button combination and that really weakens him. You move in for your finishing power punch, but your hands are sweating so much you can't get your fingers on the right buttons in time. Blanka recovers and comes back at you with a vengeance.
Theoretical Tie: While Natal may give you a more interesting gaming experience, I think there will be some difficulty merging in-game fighting moves with real-world motion. So the Xbox version is likely to be a far more intense workout. The PS3, on the other hand, is able to let you do special moves with controller buttons, but you'll probably have to grip two controllers to fully control your avatar. Holding two controllers could get tough as you progress through the levels.
First Person Shooter: Call of Duty

PS3 Controller: You hit the button to crouch and point the controller toward the TV to move forward, creeping through the brush. You stop just in time to see a whole enemy squad heading your way. You grab the grenade launcher, take aim with the motion controller, and press the "X" button to fire. The bad guys are gone, but you sure made one heck of a mess; time to hit that run button and change positions.
Theoretical Tie: If Project Natal works as advertised, you should have more fun ducking and hiding your way through the various game stages of Call of Duty. But the lack of a physical fire button may be a big, and possibly unsolvable, problem for Project Natal. The PS3 controller, on the other hand, allows you to move your weapon freely and fire, but you wouldn't have the seemingly limitless movement possibilities with Natal.
Role Playing/Adventure Games: A Star Wars Lightsaber Duel

PS3 Controller: Here comes Darth Vader ready to battle again. You quickly tap a button on the controller to turn on your lightsaber, and away you go. With buttons on the controller you can do any number of special moves, and it probably feels better to have a physical object in your hands as you battle the ultimate movie villain.
Theoretical Tie: The gaming experience will probably be fairly similar. The PS3 would win on sword control since you have an actual object in your hands, but Natal could allow for more imaginative moves.
Classic Arcade Games: Donkey Kong (Nintendo)

Project Natal: It's time to save your damsel in distress, but that gorilla is in a foul mood. Your jumps in the real world get Jumpman over fast moving barrels. You can simulate climbing a ladder to move forward, and jump up to grab the barrel-smashing hammer. It's more like a 20-minute aerobic routine than a video game, but man, is it fun.
Theoretical Winner: Project Natal. Natal's full-body motion control has the potential to reinvigorate numerous classic video games that require only jumping, running, and punching, like Pitfall, Donkey Kong Jr., Sonic, and Q-Bert. As for the ultimate classic, Pac Man; well, using that with Natal might just make you dizzy.
Real World Problems
Even though Microsoft's Natal has more potential, at the moment the advantage goes to Sony since the company was able to display a workable motion control prototype under a variety of gaming scenarios. Microsoft, on the other hand, didn't display any live advanced gaming scenarios, like hand-to-hand combat, at E3.
The PS3 motion controller also has a general release timeframe of spring 2010, while Microsoft has not announced a release timeline at all for Natal. However, if Natal proves to be a flexible controller system that works across all gaming genres, then Natal on the Xbox 360 will be light years ahead of what Sony is doing. Let's just hope the pricing of these devices doesn't reach as high as each company's aspirations.
Connect with Ian Paul on Twitter (@ianpaul).






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