Doom Modder Restores Classic Mega Man
22-year-old Mike Hill has been working on Doom II mods since the game's release, and he's finally revealed an alpha version of an ambitious Mega Man conversion intended to bring the Blue Bomber into the third dimension.
According to a Joystiq interview the mod is a tribute to "the time when I feel Mega Man was in full fruition: on the NES." Hill plans to eventually include all the levels, weapons and robot masters of the 2D Mega Man games, with classic 8-bit sprites redesigned to fill out 3D actors and structures. His plans are grandiose, but Hill admits his project needs a judicious amount of refinement. "Right now the gameplay is a bit slow-paced and unbalanced, and the maps are extremely difficult to navigate," he told Joystiq. "Expect a more stable release some time next year." A full description of the current build from the website and a short gameplay clip follows:
Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.
The game can be played in pretty much any game mode in Skulltag (except map specific modes like CTF obviously), but will be designed for Deathmatch. Obviously there will be no Robot Masters to steal weapons from, so you will have to find them and pick them up. The catch is you can only use one at a time, but they can be discarded for the Mega Buster at any time. The Mega Buster has infinite ammo, but weapons will use a global weapon energy found around the level. Along with the weapons are special inventory items which can be used at any time, such as the Rush Coil and E-Tank.
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