The creator of the popular game Minecraft, Markus Persson, took to Twitter on Thursday to slam Microsoft over Windows 8. Persson's critique is the latest to emerge from the gaming world, which is bad news for Microsoft, as the company seeks the support of software developers to ensure Windows 8's success. With less than one month to go until the operating system's release, the stakes are high.
"Got an email from Microsoft, wanting to help 'certify' Minecraft for win 8," Persson tweeted to his more than 900,000 followers. "I told them to stop trying to ruin the pc as an open platform."
"I'd rather have minecraft not run on win 8 at all than to play along," he continued in a follow-up tweet. "Maybe we can convince a few people not to switch to win 8 that way."
Microsoft is requiring games be certified to appear in the Windows 8 game store. If games aren't certified, they will still be playable in the OS, but won't show up in the store's listings.
Microsoft in June said game developers will benefit from the move to Windows 8 and Windows Phone 8 because of the systems' support for C and C++, as well as the ability to create apps for all Windows devices simultaneously.
But game creators such as Persson and Valve CEO Gabe Newell have expressed concern over Microsoft's new direction, with Newell in July calling the new OS "a catastrophe for everybody in the PC space."
Newell said at a Seattle tech conference that Microsoft's open platform has encouraged many startups, and that the company will create an unattractive technological future by shutting down its borders. Newell said Valve will focus on Linux as a back-up plan.
Game developers aren't the only ones displeased with Microsoft's new operating system. Critics have also targeted Windows 8's Start Screen, which uses intuitive tiles as opposed to a traditional menu interface. There are, however, workarounds to avoid the tiled Start Screen.
Microsoft hasn't commented on Windows 8 critiques, but given that the new OS officially rolls out next month, the company may be waiting for the product to speak for itself.