Game Developers Conference Hands Out Honors and Looks Ahead
Awards were handed out earlier this week at the annual Game Developers Conference (GDC) in San Francisco, honoring the best games of 2012. The widely acclaimed first-person game The Room took home the award for best Mobile/Handheld Game while the indie success Journey joined the ranks of major blockbuster franchises like Grand Theft Auto to win Best Game.
The show floor at GDC offers glimpses into the future of gaming, from new consoles to exciting new releases across every platform. Honorees and exhibitors at the awards show included a larger portion of independent companies than recent years, but news about popular tent-pole franchises have grabbed the headlines, such as mobile sensation Temple Run finally hitting Windows 8 platforms.
Among the hot topics being discussed at GDC is the revolution of mobile gaming, and a session yesterday titled “The Future of Mobile Gaming” examined mobile technology advancements that are shaping the future of this booming industry.
With cinematic graphics, complex gameplay, and intricate storytelling now the norm for games, some serious players may balk at the concept of “real gaming” on your mobile device. But evolutions in technology, particularly within the processor, are empowering game developers to push the envelope of what’s possible.
An all-in-one processor, like Qualcomm’s Snapdragon, integrates a dedicated graphics processing unit and quad core CPUs, making mobile devices more capable than ever, even with the intense demands of 3D, HD graphics. Add to that the increasing reach of mobile phone modems, full HD screens on smartphones and tablets alike, and cases so slim we don’t even realize we’re holding them, and we can zap through a first-person shooter faster than we can complete our morning commute.
GDC continues through today.