All that time you put in ping-ponging around Ferelden with your multitalented entourage slaughtering Army of Darkness lookalikes in BioWare's Dragon Age wasn't for nothing.
Speaking to NowGamer, Dragon Age II lead designer Mike Laidlaw says Dragon Age II will know what you did last summer...or whenever you finally delivered the coup de grace in BioWare's Dragon Age: Origins.
Like Mass Effect 2, Dragon Age II will scan your save game and offer a few shout-outs to choices you made in the original.
"We look at it as importing the world really," said Laidlaw. "I've always seen Dragon Age as a franchise as about more than any one character. It's about an entire span of history and the whole world that's affected by what happens."
"You know, who's in charge of Ferelden, what happened with the Dwarves, who's running Orzammar? All of these things are reflected and accounted for in Dragon Age II."
I thought the plot nods allowed for in Mass Effect 2 were actually pretty cursory, and I'm expecting the same in Dragon Age II. After playing a Mass Effect 2 import and then a fresh game, all that really changed was some window dressing here and there. I'd almost rather BioWare drop the import mechanics and spend the extra time in areas better served (say ensuring we never see a functionally ridiculous outfit like Morrigan's in a game that billed itself as "the HBO of RPGs" again).
Until what you do (or did) can dynamically alter the plot, I'm happier knowing I'm experiencing fixed authorial creative choices, not just cueing up a few desultory choose-your-own-adventure beats.
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