If they remade Halo: Combat Evolved for the Xbox 360, would you buy it?
Okay, it depends who 'they' are, right?
How about 343 Industries, the recently formed Microsoft studio behind Halo minis like Halo Waypoint, and the team carrying the torch for Halo 4 (or whatever the next original Halo game's called) now that Bungie's out of the picture?
If UK monthly GamesMaster isn't blowing smoke, 343 may in fact be prepping a jazzed up remake of the Halo that launched a thousand ships (or a dozen clones) for the game's 10 year anniversary next November. And by 'jazzed up', I mean Halo: Combat Evolved meets the Halo 3 engine.
But then I'm less a fan of those games than the Xbox original. In fact I'd call Halo: Combat Evolved the pinnacle installment in Microsoft's "space marines versus shiny pink and blue aliens" series. Halo 2 was all multiplayer and no plot (I know, hail online multiplayer, but campaign mode was a letdown). Halo 3's story careened from curious to improbable to utterly preposterous (a potential disaster, in fact, mitigated by a strong online mode).
Halo 3: ODST played like the Halo 3 expansion it was meant to be, originally, and then Halo: Reach came along to...well...let me get back to you on that, because I'm still having trouble maintaining interest long enough to finish it.
But yes, I'd allow myself a few trifling seconds of fanboy excitement if a Halo: Combat Evolved remake's in the offing, and--I'm only saying possibly here--bound for a November 2011 release to celebrate the original's November 2001 Xbox debut. 10 years. Sure doesn't feel like it's been that long, does it.
Imagine all those console firsts brought forward a decade: Massive outdoor levels riddled with gleaming polyhedral architecture. Point-and-drive ATVs with easy-fire gatling guns. Brilliantly punitive enemies chattering nervously while coordinating sophisticated tactical assaults. A ribbon of land reaching ringlike from horizon to horizon against a cerulean sky streaked with alien clouds.
And best of all: Online multiplayer (remember the original only supported local split-screen play). You know that's a shoe-in, probably with scads of updates and supplementals, if this happens.