The Ultimate in Man v. Machine Moments
As IBM's Watson computer digs in for its competition on Jeopardy!, this week, we are reminded that this is the first in a long series of classic man v. machine moments. Here we have a look at some of the famous real and not so real man v. machine action.

[For a little more craziness: The weirdest, wackiest and stupidest sci/tech stories of 2010]

Poker face: In 2007 researchers from the University of Alberta played their Polaris poker system against poker professionals Phil Laak and Ali Eslami at the Hyatt Regency Hotel in Vancouver, B.C. The competition consisted of 4 duplicate matches, with 500 hands per match. In each duplicate match, the same cards were dealt to both pairs of players, human and bot, but with the seating reversed. After 16 hours of play over two days, Polaris tied the first round, won the second and lost the last two. At the time, Jonathan Schaeffer, leader of the computer science team that created Polaris said: "We have developed a format that has helped us factor out luck and make it into a scientific experiment to determine how good humans are relative to the best program in the world." It was actually the second time Laak had faced a University of Alberta poker program. In a 2005 match in Las Vegas, Laak beat Vexbot, a predecessor of Polaris, partly because he played better, but also because he had far more luck that day, as Laak stated.

Older silliness: Bots, bombs and weird science: The wackiest stories of 2009
Your move: According to the Backgammon.net website, a programmer by the name of Hans Berliner developed a backgammon program known as BKG that beat then world champion Luigi Villa. It won the match, 7-1, becoming the first computer program to defeat a world champion in any game, although this was mostly a matter of luck, as the computer happened to get better dice rolls than its opponent did in that match. According to the website, in the 1980s creators of backgammon-playing software began to have even more success with a neural network approach. TD-Gammon, developed by Gerald Tesauro of IBM, was the first of these computer programs to play at or close to the expert level. This program's neural network was trained using Temporal Difference learning applied to data generated from self-play. "This line of research has resulted in two modern commercial programs, Jellyfish and Snowie, the shareware BGBlitz , and the free software GNU Backgammon, that play on a par with the best human backgammon players in the world. It is worth noting that without their associated "weights" tables, which represent hours or even months of tedious neural net training, these programs play no better than a human child would."

I'll be bach, again and again: Now that his human side has been released from the California governorship, it is possible we may see Arnold Schwarzenegger playing the almighty T-800 Terminator. From the IMDB website: "The Terminator, specifically the T-800 Series Model 101, is a cybernetic organism sent back in time from a post-apocalyptic future in an effort to carry out its mission of either protection or assassination. It is living tissue such as skin, hair, eyes, and fingernails growing over a seemingly indestructible metal that acts as a skeleton and CPU. In times of extreme combat the metal skeleton can be seen where patches of skin have been destroyed. The T-800 has been sent back from a future where machines became artificially intelligent. A program of A.I was developed by Cyberdine systems, and was incorporated into a United States military program known as Skynet."
Do you want to play a game? The War Operation Plan Response (WOPR) computer from the film Wargames, was really the opposite of HAL. Really all WOPR wanted was to saddle up next to you and play games. It was the humans who misinterpreted his intentions to start a war (or was it?). According to its Wikipedia entry: "The WOPR computer as seen in the film was a prop created in Culver City, California by members of the International Alliance of Theatrical and Stage Employees Local 44. It was designed by production designer Geoffrey Kirkland based on some pictures he had of early tabulating machines, and metal furniture, consoles, and cabinets used particularly in the U.S. military in the 1940s and 50s." Interesting list of fictional computers here.
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