How to Emulate Any Console on Your PC
When you think "PC gaming," you probably think about games you play with a mouse and keyboard--everything from Grim Fandango to World of Warcraft. But savvy gamers know that the hardware that powers their PCs isn't so different from the hardware found in an everyday game console. Thanks to the work of legions of troglodytic emulator-developing heroes over the past 15 years or so, your PC can run almost any game from most of the dedicated game consoles taking up space in your living room (or your attic)--and we'll show you how.

Read on for an explanation of a few commonly used emulation terms, or click on our console-specific how-to articles on the right-hand side to learn how to set up the emulator of your choice.
Obligatory disclaimer: Emulating game consoles is a somewhat dicey topic because it could enable you to download and play games you don't legally own. This series of articles is intended to show you how to get your PC to run these emulators, but we assume that you intend to play your own games (either from the original disc/cartridge or from a backup file), and we can't tell you where to find illegally copied game files or BIOS images.
Emulation Cheat Sheet
Before you jump head-first into the wild world of game console emulation, there are a few key terms you should know.
BIOS images are the same thing in a console that they are in your PC: tiny, unchangeable bits of software that sat on the original console's motherboard, variously providing the security boot-up checks (such as on the Neo-Geo) or the interface for playing music CDs (as on the Sega Saturn). They're more commonly used in newer, non-Nintendo consoles, and often are mandatory. The copyright status of these is a sticky subject, and they're never distributed alongside the emulators themselves. The least troublesome way to obtain them is by consulting the emulator's documentation for the BIOS's filename (for example, a common PlayStation BIOS is called SCPH1001.bin) and then googling that filename.

Plug-ins are used in many newer emulators for 3D consoles built around a plug-in architecture. This is a somewhat misleading way of saying that the graphics, sound, I/O processing, and so on are all modular, and various contributors can update them individually without having to sandwich new code into the heart of the emulator. At this point, only PlayStation emulation will require you to track down plug-ins from more than one source, and we'll help you pick out the right ones.

Upscaling refers to a set of cleverly designed 2D-video-processing routines that permit older consoles, which commonly ran at resolutions in the vicinity of 200 by 200 pixels, to display natural-looking, higher-resolution images when emulated. Although some gaming purists prefer simply to multiply the original display size, thereby producing super-chunky pixels, upscaling can produce genuinely gorgeous results. For more technical details, read this Wikipedia article.








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