Watch: Shigeru Miyamoto Explains Why Zelda Skyward Sword is a 'New Genre'
I can count on maybe half of one hand the number of designers I'd rank as intrepid and inventive as Nintendo's Shigeru Miyamoto. I assume the same's true of you. Miyamoto's the closest thing we have to gaming's Jules Verne (or perhaps even Italo Calvino). So when he takes the stage and digs into something he's working on, it's worth paying attention (whether you've written the Wii off at this point or not).
Take The Legend of Zelda: Skyward Sword, which he demonstrated a few weeks ago at the Tokyo Games Show in Japan. Nintendo America just posted an English translation of the demo. In the video, Miyamoto takes the stage with a replica Link sword and shield (admire the man for aping his creation, props and all, without shame) and walks us through the things that distinguish this Zelda from prior ones, as well as anything else available or in the offing.
Miyamoto says he's played the thing for "over hundreds of hours," that he "can't imagine controlling a sword with buttons anymore," and that this is "the biggest game [Nintendo's] worked on to date." (At one point, he says the total playtime's between 50 and 100 hours.)
"As a result, the amount of contents and variety is simply colossal," he says, adding that "All the ideas created in the past 25 years are in this game. I think the amount of content will take your breath away."
Skyward Sword ships in the U.S. on November 20.