LittleBigPlanet PS Vita Preview

The creators of LittleBigPlanet PS Vita aren’t content with it being just a portable version of the title; they seem to have designed the game to be unique and special. It has to have its own identity and exude the need to purchase it over playing the PlayStation 3 version. That doesn’t mean that it’s missing out on all of the charm that made the original two games so unique, but it doesn’t rely on their creativity to further itself. It focuses on creating something unique using the exclusive features of the Vita to differentiate it from other LBP content. 
The execution of the rear touchpad controls were perhaps the most surprising. There were spots throughout the levels that I was able to play that required me to use the rear touchpad to create platforms for my sackboy to climb. It was a really unique idea that was intelligently implemented and didn’t require much additional effort, as my hands were already resting comfortably on the rear touchpad.
One of the coolest features of LittleBigPlanet for the PlayStation Vita is the addition of save states in user-created levels. This is a first for the LittleBigPlanet series and opens up the user-created portion of the game to a whole new slew of games that can be made within the editor. In previous LBP games we had checkpoints, but you couldn’t stop a level and come back to it later with saved progress. With the new save system, you could theoretically create an Angry Birds-esque game within LittleBigPlanet with different levels and worlds, allowing them to stop, start, and reload levels at any point. As trite as it sounds, this feature really is a game-changer for user-generated content.
With the small samples that we’ve seen so far and the huge creativity of the creators already making top-down shooters and racing games in LittleBigPlanet 2, there should be no concerns that players won’t take advantage of this cool new feature. It will be interesting to see how players can take advantage of this beyond simple level progression, perhaps pushing the bounds of creativeity on the Vita all the way to creating a full 20-hour RPG or something even more surprising.
LittleBigPlanet PS Vita is just as gorgeous as ever, and with the inclusion of Vita specific controls and custom-game save states, it might just be the best version of LittleBigPlanet yet. We can’t wait to get more hands-on time with the new levels, but more importantly, what the community can put together when LittleBigPlanet PS Vita releases on September 25th, 2012.







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