Pillars of Eternity, Obsidian's highly anticipated old-school RPG, delayed until 2015

Pillars of Eternity

And like that, all my hopes and dreams disappeared in a puff of smoke as Obsidian delayed its upcoming throwback-CRPG Pillars of Eternity from "late 2014" to "early 2015." The game is the latest in a rash of casualties this year, which has seen The Witcher 3, Batman: Arkham Knight, Evolve, and Battlefield Hardline pushed to the same early 2015 time slot.

It's pretty standard stuff: Obsidian's been running a beta for Kickstarter backers the past few weeks and there was (unsurprisingly) a lot of feedback.

"To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year," Obsidian's Brandon Adler wrote on the forums. "We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations."

Obsidian CEO Feargus Urquhart said much the same, with "Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible... We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally."

Given Obsidian's history of releasing buggy, rough-around-the-edges products, I'd rather they delay. Still a bummer though, as it's yet another of my most anticipated games pushed out of this year's holiday release schedule.

I guess there's time enough at last to replay the superb Wasteland 2—provided the world doesn't end and your glasses don't break.

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