I remember when I first saw Assassin’s Creed Unity at E3 2014. They demoed one of the riot scenes and the staffer demoing it said I was hidden among a crowd of hundreds of virtual Parisians. Then he went on to say that other scenes in the game had thousands of individuals milling about and I said “Does that...even run?”
It was—and I think still is—a fair question. Unity was fairly broken at launch, and although Ubisoft swore up and down that it wasn’t because of the crowd sizes, I noticed this year’s entry (Syndicate) looked quite a bit emptier.
Still, Ubisoft fixed most of the worst issues and Unity remains an impressive technical feat—both because of the crowds and because of the number of unique landmarks recreated. Is it a good game? Well, not really. But it sure is pretty.