AMD didn’t hog all the graphics spotlight at GDC 2016. Nvidia announced the GameWorks 3.1 SDK, which provides developers with ready-made tools to implement nifty optional visual features in their games. (Tools that work better on GeForce graphics cards, natch.)
The new technologies add more realistic volumetric lighting, shadows, and ambient occlusion to GameWorks, after the technologies—Nvidia Volumetric Lighting, Hybrid Frustum Traced Shadows, and Voxel Accelerated Ambient Occlusion (VXAO)—debuted in Fallout 4, The Division, and Rise of the Tomb Raider, respectively.
Nvidia also launched new PhysX Library tools, including PhysX-GRB, which taps both CPU and GPU to provide up to a 6x performance increase over the existing Nvidia rigid body dynamics SDK implementation. Wowee!