Two more VR games stood out from the crowd at E3 2016: Obduction and Wilson’s Heart.
Obduction’s the spiritual successor to Myst, made by the same team, and its VR mode proves just how amazingly a node-based travel system can translate over to virtual reality. The sense of scale in the game’s VR mode is downright wondrous, too—a 1,000-foot drop into the void is obvious on a normal screen, but you don’t get the same sense of vertigo you might when you’re standing on the edge of the same rickety iron walkway in VR.
Wilson’s Heart, meanwhile, is a black-and-white VR horror title full of rats, creepy hospitals, and crazy teddy bears. But the really special thing about the game is how well it shows off the potential of the forthcoming Oculus Touch controllers, thanks to the way it blends psychological scares and the immersive possibilities of VR. It’s amazing already.
Hit both links above for more details and video impressions for each game.