I’ll admit it—I simply can’t draw. Stick figures push my creative limits. Imagine my surprise, then, when I found that creating 3D objects and dioramas is actually easier in Microsoft’s Paint 3D than drawing two-dimensional art in Microsoft’s legacy Paint app.
Though it shares a name, Paint 3D isn’t really like the familiar Microsoft Paint app at all. Paint 3D’s entire purpose is to create fun, cartoony 3D objects and scenes—and share them. A major part of Paint 3D’s appeal is the Remix 3D community, where you and other members can import, edit, then share digital objects and ideas, taking from and providing inspiration to your fellow digital artists.
Chances are that you haven’t seen Paint 3D yet—but you will. Microsoft first launched the app in conjunction with the Windows 10 Creators Update and Surface Studio announcements last fall. Since then, the app has remained accessible to Insiders only as a preview, before its more general release later this spring. If you’re running an Insider build, there’s really no reason not to download it from the Store and try it out. We’ll show you how!
Getting started: Know what you want to do
You can accomplish two main tasks with Paint 3D: constructing your own 3D objects, and placing them within a scene. Remember the dioramas you made in elementary school? That’s Paint 3D in a nutshell.
Microsoft made an effort to introduce new users gently via Paint 3D’s welcome screen, which includes a pair of short introductory videos that are worth watching. Skip the introductory “challenge” at the top: The way Microsoft introduces Paint 3D—immediately kicking you out to the web, for example—is so needlessly confusing that we’ve devised a better grand tour ourselves. Click the big New button and let’s dive in.
It’s not immediately obvious what you’re looking at the first time you open Paint 3D. A white space sits on a very faint grid at the bottom of your screen. Is this a workspace? A window? No, it’s the Canvas, a flat, 2D digital backdrop to your scene. You should see some familiar painting tools to the right. Try clicking the crayon, then drawing a wavy blue line across the bottom of the Canvas. Aha! This could be an ocean background to a nautical scene.
The Canvas, in fact, is the only 2D object in Paint 3D—it’s just a plane, with no actual depth. As you’ll quickly learn, Microsoft has its own ideas about how you should proceed, and they’re not always in line with how you’ll want to do things. In fact, even though the Canvas will probably be the first thing you interact with (or delete), the Canvas tab is fifth in the row of icons at the top of the screen. But you’re not here for 2D, are you? Click the cube-shaped 3D Objects icon to open up the 3D screen.
3D object creation: the meat of Paint3D
Creating and manipulating a simple, primitive 3D object is relatively intuitive, just like it is in the traditional Paint app. Click on an object in the menu on the right—a cone, for example—and left-click it into existence. You can resize it any way you’d like.
When you release the button, a box will surround the object, with four circle-shaped handles. Three of the handles will rotate the cone in space. The fourth (at the 9 o’clock position) will pull or push the cone closer to or away from you. If you choose to paint it another color, you may see the Sphere icon appear afterwards. This allows you to rotate the object to inspect it, but it should snap back to its original orientation once you’ve finished. (If you’re confused, clicking the question-mark-shaped help icon in the upper-left-hand corner will walk you through the process.)
You’ill quickly discover that you’ll be wrestling with Paint3D’s interface as much as anything else. With one 3D object in play, rotating it is no problem. With two, you’ll need to start thinking about how they’re oriented relative to one another.
Think about a snowman, for example. You’ll need to create at least three spheres, aligning them next to each other. Objects don’t deform when pressed together, so you may end up with spheres inside spheres, overlapping one another and hopefully hidden from view. You’ll quickly learn that the Select all button allows you to rotate your entire 3D scene as a whole, while multiselecting (Ctrl-click) or grouping objects together (like your three-sphere snowman) is essential for keeping your scene or object organized.
A large part of creating 3D objects or scenes, though, is simply making sure they’re all properly aligned. You’ll need to check along all three axes, rotating this and that to make sure everything looks sharp. Occasionally, objects seem to “stick” slightly when they’re aligned vertically, or touching another object, to help you out. This didn’t happen consistently. Expect a lot of trial and error to make things just so.
Don’t despair, though. If you do mess up, Microsoft took one awesome feature from its OneNote UWP app: Replay, now called Time Machine. Time Machine literally records almost every change you’ve made to the scene and allows you to scroll back through time, finding the place where it all went south. Don’t forget about this: It’s invaluable!
If you’re creative, assembling a scene with just a combination of primitive objects is simple enough. (We’ll get to decorating them in just a moment.) But there’s one other really nifty feature that Paint 3D offers, and that’s the 3D Doodle.
3D Doodle brings a sense of fun to Paint 3D
One of the real weaknesses of 3D Paint is that there’s very little room for flexibility. At this point, you can’t draw a spiral, for example, or even something like a pyramid. Nor can you deform a cylinder, twisting it to resemble a snake. (When we asked about it, a Microsoft representative said there are no specific plans for this yet.) The 3D Doodle partially makes up for this, inflating 2D sketches into 3D.
The easiest way is just to try it: under the 3D objects tab, click the right-hand, “soft” 3D doodle. Left-click the main workspace, and then draw a puffy cloud shape. When you’ve completed the shape, Paint 3D will inflate it to something that looks like a pillow, which you can expand, shrink, flatten or puff out. A “hard” version of the 3D doodle takes the rounded edge of the “soft” doodle and makes it a straight line. (Think of a star-shaped skyscraper.)
Painting with Stickers and Text
Whether you paint your objects or scene before assembling it is up to you—there are advantages to both approaches. When it comes to decorating your objects, you have three primary options: Tools, Stickers, and Text.
Painting an object within Paint 3D is relatively straightforward. Within the Tools sidebar, you can select a color as well as different texture options, including matte, gloss, and dull or polished metal. (The latter two reproduce gold, copper, and other metallic effects really well.) The paintbrush looks like it slops a thin layer of 3D paint over the object, and the other paint tools are equally sophisticated.
Stickers, though, are deceptively powerful cosmetic tools. By default, stickers work as a texture that automatically maps to the 3D surface, which is a great way of adding details, like eyeballs, that you’d normally have to paint by hand. In fact, there’s a whole bunch of eye, ear, and glasses stickers in Stickers, under the Smiley Face tab. If you slide the sticker over the 3D model and resize it, you’ll quickly grok how it all works. Press the Stamp icon (at the 3 o’clock position) to apply the texture, and adjust the opacity to suit your liking.
Even better, Microsoft has also provided textures like sand, bark, and rocks to make your 3D scenes more lifelike. Use them.
Stickers are so powerful that I would even recommend them over the Text tool. Text does two things: It creates floating 3D text that acts as a 3D object, and it also should allow you to etch 2D text onto an object. I say should, however, because so far I haven’t been able to make it work. An easy workaround is to take Paint (yes, the normal Paint app) and create a small square with your text inside it, then save it as a normal image file. Paint 3D allows you to import image files as stickers, so it’s almost easier to do that than wrestle with the Text option.
A couple of other tab options almost seem like afterthoughts. The Canvas tab allows you to make a couple of limited tweaks to the Canvas, and the final Effects tab just applies different-colored lighting options. I expect those to be fleshed out a bit later on—none of the 3D objects cast shadows, for example.
The best thing? The Remix 3D images you can borrow and share! Keep reading.