It's no secret that gamers love cheating -- why else do you think developers built cheat codes into early games that granted extra lives, crazy weapons, or vast quantities of in-game currency? But in the modern era of gaming where everything is networked, where patches constantly update a game's security level, and cheat codes come printed in a game's manual, entering a series of button presses into a game pad has lost its deviant appeal. To get that heady feeling the Konami Code used to give us as kids, to really feel "in control" the way 30 extra lives used to make us feel, we have to find new ways to get ahead -- new ways to be devious.
I get my deviant fix through obsessive and compulsive exploration and experimentation. I want to see things most gamers never see, I want to know a game sometimes better than its own producer does. I also love to manipulate a game's design features in a way that produces abnormal results -- it makes me feel superior to average gamers and even to the game creators. Example: I spent three weeks in Sims 2 trying to get around the game's "no incest" programming and eventually succeeded in marrying a grandson to his bastard half-aunt. It served no real purpose -- I just wanted to see if I could do it.