Alex RubensPCWorld

Alex is a freelance videogame writer who writers for PCWorld's GameOn. He likes Star Wars a lot, maybe a bit much.

Great Uses of Valve’s Source Filmmaker

Take a look at some of our favorite videos made with the SFM so far.

Need for Speed World Celebrates Second Anniversary With Double XP and New Features

We dig into the free-to-play racer and show you how it works.

Battlefield 3: Armored Kill Brings All-Out Vehicle Warfare in September

Tanks, tanks, and more tanks! Also, planes.

Persona 4 Golden Might Just Ruin Our Lives

Atlus' brilliant RPG makes a return to the PlayStation Vita.

Jonathan Mak’s Sound Shapes Adds Original Music From Beck

Three exclusive tracks are coming to the PSN game Sound Shapes; here's how it might affect the game.

Waterfield's PS Vita Case Review: The First Case We'd Recommend

This case is probably the nicest purchase you could make to protect your PlayStation Vita.

How Quantic Dream Is Taking The Leap That Games Need To Evolve

Are David Cage and Ellen Page paving the way for the future of gaming?

Valve Targets Our Impulse Control With Steam Summer Sales

Say hello to an empty (digital) wallet.

Android-Powered Ouya Isn't Without Its Share of Problems

What does this mean for backers?

On The PlayStation Vita's Digital Past

Sony's stance on backward compatibility is setting them up for a brilliant future

Some Thoughts On SimCity Social

Oh SimCity, why must I love you so; not even Facebook can keep us apart.

ArmA II DayZ Mod Has Me Rethinking Games

Playing DayZ has really become like a frustrating love affair.

The State of Kinect

Does Microsoft really care about the direction that Kinect is going?

Max Payne 3 PC Review

Max Payne 3 isn’t for everyone. It’s a tad long, excruciatingly difficult at times, and very mature, which is what makes it so great. Mure PC gamers and fans of the series can expect one hell of a ride.

Max Payne 3 PC: Developer Interview

We caught up with Kevin Hoare, Lead PC Designer on Max Payne 3, to talk about what Rockstar has done to optimize the game for PC enthusiasts. Pour yourself a drink and join us for some sweet, sweet talk about scalable texture filters!