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Benj Edwards

Most Recent Posts by Benj Edwards

Inside the Magnavox Odyssey, the First Video Game Console

Groovy 1970s Consumer Tech

Windows 3.1: Twenty Years Later

If It Ain't Broke, Don't Fix It: Ancient Computers in Use Today

It’s easy to wax nostalgic about old technology--to remember fondly our first Apple IIe or marvel at the old mainframes that ran on punched cards. But no one in their right mind would use those outdated, underpowered dinosaurs to run a contemporary business, let alone a modern weapons system, right?

Wrong!

Atari Oddities

Why History Needs Software Piracy

Why History Needs Software PiracyAmid the debate surrounding controversial anti-piracy legislation such as SOPA and PIPA, our public discourse on piracy tends to focus on the present or the near future. When jobs and revenues are potentially at stake, we become understandably concerned about who is (or isn’t) harmed by piracy today.

I’m here to offer a different perspective, at least when it comes to software piracy. While the unauthorized duplication of software no doubt causes some financial losses in the short term, the picture looks a bit different if you take a step back. When viewed in a historical context, the benefits of software piracy far outweigh its short-term costs. If you care about the history of technology, in fact, you should be thankful that people copy software without permission.

The 12 Greatest PC Shareware Games of All Time

Evolution of the Solid-State Drive

Computer Space and the Dawn of the Arcade Video Game

Forty years ago, Nutting Associates released the world’s first mass-produced and commercially sold video game, Computer Space. It was the brainchild of Nolan Bushnell, a charismatic engineer with a creative vision matched only by his skill at self-promotion. With the help of his business partner Ted Dabney and the staff of Nutting Associates, Bushnell pushed the game from nothing into reality only two short years after conceiving the idea.computer space video game

Computer Space pitted a player-controlled rocket ship against two machine-controlled flying saucers in a space simulation set before a two-dimensional star field. The player controlled the rocket with four buttons: one for fire, which shoots a missile from the front of the rocket ship; two directional rotation buttons (to rotate the ship orientation clockwise or counterclockwise); and one for thrust, which propelled the ship in whichever direction it happened to be pointing. Think of Asteroids without the asteroids, and you should get the picture.

The First Microprocessor--The 40th Anniversary of Intel's 4004

iPod Oddities

How the iPod Changed Music -- and Apple

The destiny of Apple changed drastically 10 years ago with the release of a deceptively simple digital music player.

On October 23, 2001, Apple lifted the curtain on the very first iPod, which packed 5GB of music storage into a sleek white box no bigger than a deck of cards.

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