From 1970s minicomputers used for military programs (including nuclear weapons) to an IBM punch-card system still keeping the books at a Texas filter supplier, these are the computers that time forgot.
Here's a look at the wacky Atari you don't know: its digital photo booth, video phone, "Puppy Pong," and more.
How copy protection and app stores could deny future generations their cultural legacy.
From early versions that cost thousands of dollars for 256KB to the capacious, fast drives that power MacBook Airs, SSDs have been on a meteoric rise.
How a little-known 1971 machine launched an industry.
Meet the first microprocessor and see what it was used for--from pinball machines to early electronic voting.
A decade of weird sidelights of the world's most iconic gadget.
From a trio of kids who save the world from a giant purple tentacle to one of the world's great shoot-em-ups, here are ten games that entertained millions.
From primitive storage to games and education and work, IBM products have filled -- and attempted to fill -- many roles through the years.
Our intrepid reporter spends a week trying to write, browse the Web, edit photos, and even (shudder) tweet on IBM's first PC.
It's the 30th-anniversary celebration of the arcade game the world went ape over.
The evolution of toy computers for children mirrors that of real-world systems for adults. We look at some of the changes the play-along versions have undergone in the past 70 years.
Twenty years ago, Sega took a bold gamble in its bid to unseat Nintendo as king of the console realm. To celebrate the anniversary, we dive headfirst into the annals of Sonic lore to pull out oddities for your entertainment.
John Linnell of They Might Be Giants spills the dirty details on his tech filled past, present, and future.