If you're going to make a remake of one of the most beloved video games of all time, stripping out the original story, characters, health system, soundtrack, weapons, and iconic multiplayer maps may seem like a bad first step. But as familiar and fun as those elements are, developer Eurocom understood that in order for GoldenEye: Reloaded to compete with the trappings of modern shooters -- like cover, secondary weapons, and iron sight -- it would have to modernize. The resulting FPS is both dripping in nostalgia and feels tethered to the original's spy-saves-the-world premise. While never achieving the ground-breaking highs of its predecessor, GoldenEye: Reloaded has enough geeky moments of familiarity to make it something (slightly) more than just another generic shooter.
GoldenEye 007 initially hit the Wii in 2010 to mostly positive reviews, and this PS3/Xbox 360 version is pretty much the same game with a few modes added and a better engine. Visually, the game is exceptionally uneven -- there are some great fire and rain effects and the characters look good, if completely different than the original. The weapons look fantastic, but Bond seems to not have hands so much as paws. There are also some major clipping issues that mar the game while environmental destruction (even during cut-scenes) looks forced and dated. The overall experience doesn't measure up to modern shooters, and frankly, the upscaled Wii visuals measure up to something I could've played five years ago.