Wonder has always been at the heart of The Elder Scrolls. The wonder of discovering what sits on a mountain’s peak. The wonder of plunging into a cave hiding in the rock. The wonder of learning more about what’s now one of the oldest worlds in gaming. The Elder Scrolls V: Skyrim delivers on this wonder better than any game in the series.
One of the knocks on Oblivion, the fourth game in the Elder Scrolls series, is that it lacks some of the wonder of Morrowind (the series' third game). Fans worried that this would continue in Skyrim -- not just in the game's design, but also in the "Radiant" system, which has NPCs point players toward interesting locations and quests (instead of, say, discovering these on your own), and the streamlined skill system. As I traveled across Skyrim, wanderlust once again grabbed me, repeatedly throwing me off my main quest course and leading me to poke around caves, fortresses, and ruins. Skyrim embodies wonder to me.
The eerie tombs of the Nords, which crawl with undead just itching to use their embalming tools on you; the halls of the Dwemer, the long-dead dwarves of Tamriel that merge magic with mythology; shrines that sit high upon mountaintops, offering expansive views of Skyrim's stark, wintry beauty along with adventure; dungeons carved out of ice caverns -- the variety of locations in Skyrim continually evoked a sense of wonder for me, and rarely did I experience a "been there, done that" feeling while exploring the world. Even the towns and villages feel distinct.
























