Discussing his role in the new Star Citizen installment, Hamill talks performance-capture acting and how it differs from film work, the huge leaps in PC gaming technology, and the power of crowdfunding.
The world’s first e-sports event to include random drug testing was held at ESL One in Cologne, Germany this past weekend.
From SimCity to The Sims to Spore, Will Wright's entire career has revolved around letting gamers use their own creativity, and Thred, his new app, continues the theme
PCWorld spoke with Robert Kirkman about the forthcoming The Walking Dead co-op multiplayer shooter being developed by his Skybound Entertainment and Starbreeze's Overkill studio.
It's like fantasy football, but with less sweat and more ganking mid.
Forget Kevin Bacon and indie films: The most interesting cinema at the Sundance Film Festival ran on the Oculus Rift.
As the PlayStation brand celebrates its 20th anniversary, Sony Worldwide Studios head Shuhei Yoshida reminisces on 20 years of Sony video games.
These PC games have been around far longer than most. Developers behind Quake, EverQuest, and RuneScape explain how they keep gamers coming back after all these years.
"The last couple of years working with VR here, I’ve felt more like myself than I have in a long time."
'Will we do consoles initially? No. We are targeting PC. PC is where the community gathers. PC is where the contributors are.'
Epic Games continues to mold a very different free-to-play experience with its strategy/action hybrid Fortnite.
Blizzard employees explain the trials and tribulations of bringing characters from Diablo, StarCraft, and WarCraft into a single game.
Advances in development tools and mobile hardware are making mobile devices a lot more attractive to game makers.
The leading men of GTA V comment on the controversies surrounding the game.
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