"The last couple of years working with VR here, I’ve felt more like myself than I have in a long time."
'Will we do consoles initially? No. We are targeting PC. PC is where the community gathers. PC is where the contributors are.'
Epic Games continues to mold a very different free-to-play experience with its strategy/action hybrid Fortnite.
Blizzard employees explain the trials and tribulations of bringing characters from Diablo, StarCraft, and WarCraft into a single game.
Advances in development tools and mobile hardware are making mobile devices a lot more attractive to game makers.
The leading men of GTA V comment on the controversies surrounding the game.
Wright, a famouse game developer who spent much of his career pushing the boundaries of simulation on PC, still has a love for PC gaming that shines through in this exclusive interview.
Free of public relations restrictions, Spector opens up about teaching, game development and his own future in this exclusive interview.
Noted game designer Cliff Bleszinski takes time away from his time off to chat with us about the current state of gaming and what he's working on now.
Lord British talks about his new game, which is being backed by a Kickstarter campaign, in this exclusive interview.
Pete Parsons, COO at Bungie, tells us about Bungie's upcoming online universe and how Destiny got the creative juices of his team flowing.
Ashraf Ismail, game director for Assassin’s Creed IV: Black Flag, tells us what’s in store for gamers as they set sail to explore the Caribbean.
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