Free of public relations restrictions, Spector opens up about teaching, game development and his own future in this exclusive interview.
Noted game designer Cliff Bleszinski takes time away from his time off to chat with us about the current state of gaming and what he's working on now.
Lord British talks about his new game, which is being backed by a Kickstarter campaign, in this exclusive interview.
Pete Parsons, COO at Bungie, tells us about Bungie's upcoming online universe and how Destiny got the creative juices of his team flowing.
Ashraf Ismail, game director for Assassin’s Creed IV: Black Flag, tells us what’s in store for gamers as they set sail to explore the Caribbean.
We sit down with Karl Stewart, global brand director for the Tomb Raider franchise, to talk about what’s in store for gamers.
Game industry veteran Brian Fargo sits down to chat about PC game development, his Kickstarter-funded Wasteland 2 game and the future of PC gaming.
Roberts talks about his return to game development and explains why he sees the PC as the future of gaming in this exclusive interview.
Starcraft 2 senior producer Eric Matteson talks about the expansion and how it will impact the burgeoning eSports scene in this exclusive interview.
We sit down with Crytek's Rasmus Hoejengarrd to discuss the new Hunter mode in Crysis 3, as well as some of the new multiplayer features and environments.
We sit down with SimCity producer Jason Haber in Cologne, Germany to chat about what PC gamers can expect from the next SimCity game.
Fortnite may be the most exciting Epic Games project we've seen in years, and we chat with producer Tanya Jessen to find out where it came from.
Hitman: Absolution art director Roberto Marchesi talks about what's new with the franchise, and how the latest Hitman game takes advantage of AI to make the game come alive.