The story of how dedicated JRPG fans convinced Nintendo to bring a trio of Japanese Wii games to America.
The open-source content management system offers a bevy of features that makes it ideal for authors, vendors, media producers and more.
Part of the Ouya marketing campaign evokes the pioneer spirit of early Apple IIe game developers. John Romero shares his thoughts on the topic during KansasFest 2012.
When Jordan Mechner was learning to code in 1982, he made an Asteroids clone called Deathbounce for the Apple II. Twenty years later he finally released it, and now you can play it.
The Smithsonian American Art Museum has opened an "Art of Video Games" exhibit with a three-day festival featuring the help of gaming luminaries like Hideo Kojima, and our man on the scene brings back the highlights.
Here's a visual tour of the design coming soon to a Twitter account near you, featuring embedded pictures and video, threaded replies, and drill-downs.