Current Version 1.588
Author StarWraith 3D Games LLC
Price $20.00
License Type Trial
Date Added Mar 21, 2011
Operating Systems
  • Microsoft Windows 2000
Description Arvoch Conflict brings elements of real-time strategy, adventure, and exploration to the traditional theme of first person perspective 3D space combat simulation. Offering a wide range of ways to play and modify the game, it provides a unique feature packed template for space-sim fans to engage in. Arvoch Conflict introduces new gameplay objectives to the traditional space combat theme. Building defense networks with shield casters, rescuing stranded pilots, recovering lost technology, striking stations on the surface of planets, and clearing mine fields are just some of the new objectives in the game. New system technology and control options include individual directional shielding (with augment control), gunsight target selection, hull damage monitor, target subsystem tracking, player initiated ship specific command directives, high powered inertial dampening system, and continuously operating open space jump drives. The new graphics engine features an in-scene 3D cockpit (with gauges and readouts also rendered using the 3D engine, not a flat 2D overlay of icons and text) that reacts to the pilot's control input, environment lighting, and weapon/object impacts. Seamless environment transitions, broad control support (keyboard, mouse, joystick, and gamepad), player controlled mission scenarios, manageable newtonian physics system, diverse offensive/defensive combat tactics, cloaking devices, complete freedom of movement, and multiplayer with command of AI wingmen highlight some of the unique features and gameplay found only in Arvoch Conflict. Arvoch Conflict Features Gameplay and Control: - Single player campaign spanning several systems with objectives that include rescue, recovery, mine field clearing, ship protection, exploration, patrol, planetary surface strikes, defense system placement, and much more. As your experience and rank increases, you'll be given access to far more powerful ships and weapons. - Freeflight/test fly, instant action, and multiple training sessions help players learn the skills necessary to master the game and advance their career as a squadron commander. - Dynamic battle scenarios. While briefing intelligence is usually very accurate, conditions and events during the course of a mission can effect variables such as enemy reinforcements and support. Dynamic battle conditions often mean a mission will be different each time it's played. - All-new multiplayer system that lets you manage settings and connections from one master screen. And for the first time, take your squadron with you into multiplayer to battle against other players and their unique squadrons. Unite with other squadron commanders using the clan ID system and battle as teams. - Over a dozen new ships are introduced nearly all of which can be flown by the player. The new range of ships also adds new classes including scouts, interceptors, bombers, and cruisers. - You are in complete control of every mission situation, including training, instant action, and even the campaign itself. If you want to change a certain mission situation, modifying those parameters is as simple as opening a text file in an editor and changing values. - Command your squadron with specific instructions and even order individual ships to complete desired objectives. Your ability to lead and plan is now just as important as your combat skill. - You are in direct control of your squadron's ships and weapons prior to each mission. A drag and drop interface is used to let you manage your squadron. - Realistic and manageable newtonian based physics/flight system. Thanks to the powerful inertial dampening system, you can make quick turns without the lengthy sliding found in many newtonian based physics flight models. Turn off the inertial dampening system if

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