Pros
- Good performance and price
Cons
- Won't outrun a 7800 GTX board
At A Glance
Though a little slower than the GTX-based models, this 7800 GT-based card is also significantly less expensive.
Manufacturer’s Description
The nVIDIA GeForce 7800 GT GPU supercharge gaming--delivering unparalleled performance and advanced visual effects for next-generation games. Featuring a revolutionary super scalar architecture and backed by the nVIDIA ForceWare software, the GeForce 7800 GT GPU deliver ultra-realistic effects, unmatched features, and rock-solid stability so you can play your game the way it's meant to be played.
The Specs
| Pricing | |
|---|---|
| Part Number | PVT70GUDF7 |
| Inventory Number | 24622 |
| Memory | |
| Memory size | 0.256 MB |
| Memory type | DDR3 |
| Memory speed | 1005.0 MHz |
| Ports and Connections | |
| S-Video-In | Yes |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | Yes |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 74.67 |
| Half-Life 2 (1024 by 768, antialiasing) | 108.37 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 69.84 |
| Far Cry (1600 by 1200, antialiasing) | 49.31 |
| Half-Life 2 (1600 by 1200, antialiasing) | 65.93 |
| Doom 3 (1600 by 1200) | 78.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 82.04 |
| Half-Life 2 (1024 by 768) | 115.63 |
| Quake 4 (1024 by 768) | 116.67 |
| Battlefield 2 (1600 by 1200, antialiasing) | 47.62 |
| Battlefield 2 (1600 by 1200) | 64.33 |
| Splinter Cell Chaos Theory (1600 by 1200) | 53.24 |
| Quake 4 (1024 by 768, antialiasing) | 85.07 |
| Doom 3 (1024 by 768) | 91.97 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 79.96 |
| Splinter Cell Chaos Theory (1024 by 768) | 92.64 |
| Doom 3 (1024 by 768, antialiasing) | 80.53 |
| Battlefield 2 (1024 by 768) | 78.29 |
| Far Cry (1024 by 768, antialiasing) | 49.31 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 36.57 |
| Unreal Tournament 2004 (1024 by 768) | 82.08 |
| Doom 3 (1600 by 1200, antialiasing) | 46.97 |
| Far Cry (1024 by 768) | 87.25 |
| Quake 4 (1600 by 1200, antialiasing) | 44.2 |
| Half-Life 2 (1600 by 1200) | 90.37 |
| Halo (1024 by 768) | 133.2 |
| Quake 4 (1600 by 1200) | 69 |
| Far Cry (1600 by 1200) | 78.7 |
| Unreal Tournament 2004 (1600 by 1200) | 82.11 |
| Halo (1600 by 1200) | 93.66 |

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