| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
76.78 |
| Half-Life 2 (1024 by 768, antialiasing) |
113.83 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
82.73 |
| Far Cry (1600 by 1200, antialiasing) |
56.36 |
| Half-Life 2 (1600 by 1200, antialiasing) |
78.57 |
| Doom 3 (1600 by 1200) |
84.83 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.31 |
| Half-Life 2 (1024 by 768) |
116.53 |
| Quake 4 (1024 by 768) |
125.5 |
| Battlefield 2 (1600 by 1200, antialiasing) |
55.75 |
| Battlefield 2 (1600 by 1200) |
72.33 |
| Splinter Cell Chaos Theory (1600 by 1200) |
64.17 |
| Quake 4 (1024 by 768, antialiasing) |
101.5 |
| Doom 3 (1024 by 768) |
92.27 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
81.86 |
| Splinter Cell Chaos Theory (1024 by 768) |
107.51 |
| Doom 3 (1024 by 768, antialiasing) |
86.23 |
| Battlefield 2 (1024 by 768) |
78.27 |
| Far Cry (1024 by 768, antialiasing) |
56.36 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
44 |
| Unreal Tournament 2004 (1024 by 768) |
82.35 |
| Doom 3 (1600 by 1200, antialiasing) |
54.7 |
| Far Cry (1024 by 768) |
84.58 |
| Quake 4 (1600 by 1200, antialiasing) |
53.8 |
| Half-Life 2 (1600 by 1200) |
103.77 |
| Halo (1024 by 768) |
138.68 |
| Quake 4 (1600 by 1200) |
83.7 |
| Far Cry (1600 by 1200) |
83.65 |
| Unreal Tournament 2004 (1600 by 1200) |
82.12 |
| Halo (1600 by 1200) |
111.88 |