Pros
- Excellent overclocked performance
Cons
- Competing EVGA slightly faster
At A Glance
This overclocked card offers impressive results, but it was a touch slower than the also overclocked competitor from EVGA.
Manufacturer’s Description
Full-Throttle Graphics Just Got Faster! BFG Technologies takes the full-throttle graphics power of the GeForce 7800 GTX graphics processing unit (GPU) and overclocks it an additional 30MHz on the core and 100MHz on the memory to hit a blazing 460MHz / 1300MHz while still providing their world famous True Lifetime Warranty and 24/7 Free Technical Support. See for yourself why BFG Tech is The Gamer's Choice for 3D graphics cards and PC Accessories.
The Specs
| Pricing | |
|---|---|
| Part Number | BFGR78256GTXOC |
| Inventory Number | 24750 |
| Memory | |
| Memory size | 0.256 MB |
| Memory type | GDDR3 |
| Memory speed | 1300.0 MHz |
| Ports and Connections | |
| S-Video-In | Yes |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | Yes |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 76.53 |
| Half-Life 2 (1024 by 768, antialiasing) | 112.73 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 80.91 |
| Far Cry (1600 by 1200, antialiasing) | 55.5 |
| Half-Life 2 (1600 by 1200, antialiasing) | 75.83 |
| Doom 3 (1600 by 1200) | 83.6 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 82.27 |
| Half-Life 2 (1024 by 768) | 116.37 |
| Quake 4 (1024 by 768) | 124.47 |
| Battlefield 2 (1600 by 1200, antialiasing) | 54.23 |
| Battlefield 2 (1600 by 1200) | 71.32 |
| Splinter Cell Chaos Theory (1600 by 1200) | 62.05 |
| Quake 4 (1024 by 768, antialiasing) | 98.97 |
| Doom 3 (1024 by 768) | 92.2 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 81.6 |
| Splinter Cell Chaos Theory (1024 by 768) | 104.82 |
| Doom 3 (1024 by 768, antialiasing) | 85.67 |
| Battlefield 2 (1024 by 768) | 78.28 |
| Far Cry (1024 by 768, antialiasing) | 55.5 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 43.06 |
| Unreal Tournament 2004 (1024 by 768) | 82.33 |
| Doom 3 (1600 by 1200, antialiasing) | 53.7 |
| Far Cry (1024 by 768) | 85.87 |
| Quake 4 (1600 by 1200, antialiasing) | 52.47 |
| Half-Life 2 (1600 by 1200) | 101.4 |
| Halo (1024 by 768) | 138.33 |
| Quake 4 (1600 by 1200) | 80.87 |
| Far Cry (1600 by 1200) | 83 |
| Unreal Tournament 2004 (1600 by 1200) | 81.93 |
| Halo (1600 by 1200) | 108.67 |





