| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
79.31 |
| Half-Life 2 (1024 by 768, antialiasing) |
116.63 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
88.11 |
| Far Cry (1600 by 1200, antialiasing) |
65.43 |
| Half-Life 2 (1600 by 1200, antialiasing) |
84.17 |
| Doom 3 (1600 by 1200) |
78.1 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
80.4 |
| Half-Life 2 (1024 by 768) |
124.5 |
| Quake 4 (1024 by 768) |
120.51 |
| Battlefield 2 (1600 by 1200, antialiasing) |
69.05 |
| Battlefield 2 (1600 by 1200) |
74.1 |
| Splinter Cell Chaos Theory (1600 by 1200) |
63 |
| Quake 4 (1024 by 768, antialiasing) |
102.77 |
| Doom 3 (1024 by 768) |
95.27 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
78.4 |
| Splinter Cell Chaos Theory (1024 by 768) |
108.36 |
| Doom 3 (1024 by 768, antialiasing) |
89.63 |
| Battlefield 2 (1024 by 768) |
79.28 |
| Far Cry (1024 by 768, antialiasing) |
65.43 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
46.38 |
| Unreal Tournament 2004 (1024 by 768) |
81.1 |
| Doom 3 (1600 by 1200, antialiasing) |
57.9 |
| Far Cry (1024 by 768) |
83.33 |
| Quake 4 (1600 by 1200, antialiasing) |
55.5 |
| Half-Life 2 (1600 by 1200) |
107.23 |
| Halo (1024 by 768) |
138.77 |
| Quake 4 (1600 by 1200) |
76.5 |
| Far Cry (1600 by 1200) |
80.23 |
| Unreal Tournament 2004 (1600 by 1200) |
79.7 |
| Halo (1600 by 1200) |
106.47 |