| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
73.22 |
| Half-Life 2 (1024 by 768, antialiasing) |
103.33 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
65.25 |
| Far Cry (1600 by 1200, antialiasing) |
45.9 |
| Half-Life 2 (1600 by 1200, antialiasing) |
60.17 |
| Doom 3 (1600 by 1200) |
76.07 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
82.2 |
| Half-Life 2 (1024 by 768) |
114.87 |
| Quake 4 (1024 by 768) |
113.43 |
| Battlefield 2 (1600 by 1200, antialiasing) |
44.76 |
| Battlefield 2 (1600 by 1200) |
61.8 |
| Splinter Cell Chaos Theory (1600 by 1200) |
48.8 |
| Quake 4 (1024 by 768, antialiasing) |
64.9 |
| Doom 3 (1024 by 768) |
91.77 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
79.43 |
| Splinter Cell Chaos Theory (1024 by 768) |
85.92 |
| Doom 3 (1024 by 768, antialiasing) |
79.06 |
| Battlefield 2 (1024 by 768) |
77.87 |
| Far Cry (1024 by 768, antialiasing) |
45.9 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
34.08 |
| Unreal Tournament 2004 (1024 by 768) |
82.23 |
| Doom 3 (1600 by 1200, antialiasing) |
44.77 |
| Far Cry (1024 by 768) |
85.83 |
| Quake 4 (1600 by 1200, antialiasing) |
41.7 |
| Half-Life 2 (1600 by 1200) |
84.7 |
| Halo (1024 by 768) |
131.29 |
| Quake 4 (1600 by 1200) |
65 |
| Far Cry (1600 by 1200) |
74.93 |
| Unreal Tournament 2004 (1600 by 1200) |
82.17 |
| Halo (1600 by 1200) |
88.5 |