| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
42.11 |
| Half-Life 2 (1024 by 768, antialiasing) |
37.77 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
22 |
| Far Cry (1600 by 1200, antialiasing) |
16.12 |
| Half-Life 2 (1600 by 1200, antialiasing) |
19.47 |
| Doom 3 (1600 by 1200) |
20.67 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
55.85 |
| Half-Life 2 (1024 by 768) |
76.3 |
| Quake 4 (1024 by 768) |
37.8 |
| Battlefield 2 (1600 by 1200, antialiasing) |
19.53 |
| Battlefield 2 (1600 by 1200) |
28.02 |
| Splinter Cell Chaos Theory (1600 by 1200) |
16.81 |
| Quake 4 (1024 by 768, antialiasing) |
25.63 |
| Doom 3 (1024 by 768) |
41.17 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
24.49 |
| Splinter Cell Chaos Theory (1024 by 768) |
30.41 |
| Doom 3 (1024 by 768, antialiasing) |
27.47 |
| Battlefield 2 (1024 by 768) |
56.13 |
| Far Cry (1024 by 768, antialiasing) |
16.12 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
8.58 |
| Unreal Tournament 2004 (1024 by 768) |
77.69 |
| Doom 3 (1600 by 1200, antialiasing) |
12.4 |
| Far Cry (1024 by 768) |
62.92 |
| Quake 4 (1600 by 1200, antialiasing) |
11.8 |
| Half-Life 2 (1600 by 1200) |
36.8 |
| Halo (1024 by 768) |
78.8 |
| Quake 4 (1600 by 1200) |
18.67 |
| Far Cry (1600 by 1200) |
31.99 |
| Unreal Tournament 2004 (1600 by 1200) |
49.34 |
| Halo (1600 by 1200) |
36.51 |