| Performance |
| Battlefield 2 (1024 by 768, antialiasing) |
35.49 |
| Half-Life 2 (1024 by 768, antialiasing) |
45.47 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) |
24.64 |
| Far Cry (1600 by 1200, antialiasing) |
16.76 |
| Half-Life 2 (1600 by 1200, antialiasing) |
22.2 |
| Doom 3 (1600 by 1200) |
37.3 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) |
71.3 |
| Half-Life 2 (1024 by 768) |
72.13 |
| Quake 4 (1024 by 768) |
55.87 |
| Battlefield 2 (1600 by 1200, antialiasing) |
18.01 |
| Battlefield 2 (1600 by 1200) |
25.39 |
| Splinter Cell Chaos Theory (1600 by 1200) |
19.43 |
| Quake 4 (1024 by 768, antialiasing) |
32.4 |
| Doom 3 (1024 by 768) |
68.5 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) |
36.04 |
| Splinter Cell Chaos Theory (1024 by 768) |
35.26 |
| Doom 3 (1024 by 768, antialiasing) |
34.7 |
| Battlefield 2 (1024 by 768) |
48.03 |
| Far Cry (1024 by 768, antialiasing) |
16.76 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) |
12.31 |
| Unreal Tournament 2004 (1024 by 768) |
81.62 |
| Doom 3 (1600 by 1200, antialiasing) |
16.4 |
| Far Cry (1024 by 768) |
68.93 |
| Quake 4 (1600 by 1200, antialiasing) |
14.8 |
| Half-Life 2 (1600 by 1200) |
36.9 |
| Halo (1024 by 768) |
77.51 |
| Quake 4 (1600 by 1200) |
27.1 |
| Far Cry (1600 by 1200) |
36.51 |
| Unreal Tournament 2004 (1600 by 1200) |
64.81 |
| Halo (1600 by 1200) |
38.67 |