Pros
- Top-notch performance
Cons
- Top-shelf pricing
At A Glance
Powerful card competes well against rival GeForce 7-series top dogs, but it'll cost you.
Manufacturer’s Description
Is your rig ready for the onslaught of next generation games? It will be with the Radeon X1900XTX the fastest consumer 3D graphics processor on the planet. Designed from the ground up to deliver maximum graphical detail at the best possible frame rates, the Radeon X1900XTX's state-of-the-art architecture includes an ultra-threaded engine for unparalleled shader performance. In addition, it is CrossFire ready, allowing your greatest multi-GPU fantasies to come true.
The Specs
| Pricing | |
|---|---|
| Part Number | 100435805 |
| Inventory Number | 24886 |
| Memory | |
| Memory size | 0.512 MB |
| Memory type | GDDR3 |
| Memory speed | 1550.0 MHz |
| Ports and Connections | |
| S-Video-In | No |
| Ports | Two DVI-out |
| DVI-Out | 2 |
| Audio Output | No |
| S-Video-Out | Yes |
| Composite-Video-In | No |
| Component Video | Yes |
| Composite-Video-Out | Yes |
| Audio Input | No |
| Included Software | |
| Windows XP x64 Driver | Yes |
Performance
| Performance | |
|---|---|
| Battlefield 2 (1024 by 768, antialiasing) | 79.85 |
| Half-Life 2 (1024 by 768, antialiasing) | 120.1 |
| Splinter Cell Chaos Theory (1024 by 768, antialiasing) | 97.75 |
| Far Cry (1600 by 1200, antialiasing) | 73.2 |
| Half-Life 2 (1600 by 1200, antialiasing) | 94.63 |
| Doom 3 (1600 by 1200) | 88.43 |
| Unreal Tournament 2004 (1024 by 768, antialiasing) | 80.86 |
| Half-Life 2 (1024 by 768) | 126.6 |
| Quake 4 (1024 by 768) | 122.9 |
| Battlefield 2 (1600 by 1200, antialiasing) | 79.4 |
| Battlefield 2 (1600 by 1200) | 79.68 |
| Splinter Cell Chaos Theory (1600 by 1200) | 79.76 |
| Quake 4 (1024 by 768, antialiasing) | 109.97 |
| Doom 3 (1024 by 768) | 95.2 |
| Unreal Tournament 2004 (1600 by 1200, antialiasing) | 79.2 |
| Splinter Cell Chaos Theory (1024 by 768) | 115.54 |
| Doom 3 (1024 by 768, antialiasing) | 91.23 |
| Battlefield 2 (1024 by 768) | 79.92 |
| Far Cry (1024 by 768, antialiasing) | 73.2 |
| Splinter Cell Chaos Theory (1600 by 1200, antialiasing) | 54.49 |
| Unreal Tournament 2004 (1024 by 768) | 81.44 |
| Doom 3 (1600 by 1200, antialiasing) | 67.5 |
| Far Cry (1024 by 768) | 84.01 |
| Quake 4 (1600 by 1200, antialiasing) | 63.6 |
| Half-Life 2 (1600 by 1200) | 117.03 |
| Halo (1024 by 768) | 141.99 |
| Quake 4 (1600 by 1200) | 92.53 |
| Far Cry (1600 by 1200) | 84.47 |
| Unreal Tournament 2004 (1600 by 1200) | 80.2 |
| Halo (1600 by 1200) | 128.08 |
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